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(1 edit)

The hitboxes should be slightly smaller then the art, so the player have some wiggle room.

(+1)

8/23/23

I liked the mechanics added to this type of platformer with the fire jets and cannons you can fire, level design worked well. If the collision for the player was more accurate it'd feel a lot better, along with that also making the player still move when running up against collisions rather then having that sticky wall effect. The pixel art comes across as just being the art style because it was the quickest to make, if you make the resolution match for each object it'd highly improve the style. The idea of exploring deeper would be a lot more interesting if there was some kind of background showing what changes as you get deeper, although the color change was a good first prototype to show that's where that kind of detail could be.

Overall nice job getting as much done as you did regardless of what could be improved, but it certainly would be cool to see the effort made to have extra polish before the jam is over. Having something up that works before submission time is a feat of it's own.

Some good info to learn from and improve your work:

https://saint11.org/blog/consistency/

And for just finding a good color scheme:

https://lospec.com/palette-list

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thanks this type of feedback is why i join game jams